Ff tactics dark knight

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They can spread multiple damage dice across several foes. Instead of using the necrotic damage of Soul Eater to harm the enemy they have just struck, they can use it against any other foe within 30ft. Level Seven: Dark Wave - The Dark Knight causes their Soul Eater ability swarm out of their enemy and strike nearby foes. The Dark Knight can spend additional hit points to add more damage dice, depending on their fighter level (3d6 for 20 hit points at level six, 4d6 for 30 hit points at level nine, etc.) When the Dark Knight strikes an enemy, they can spend ten hit points in order to add 2d6 necrotic damage to their attack. Level Three: Soul Eater - The Dark Knight gives of their own soul to empower their weapon with a crackling black flame. The Dark Knight gains the following features. The Dark Knight cannot spend temporary hit points to power their abilities. If the Dark Knight lacks the hit points to spend on an effect, then it cannot be used. Several of the Dark Knight class features involve spending hit points.

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The Dark Knight is an archetype for the fighter class, which means that it can be selected at level three.